Well I've mentioned this on numerous forums, and I can assure you now this post is not going to be very informative. But I guess I'll post it anyway.
On many discussion boards I have proposed the idea of Nintendo bringing Advance Wars to the Wii. This would serve three major purposes 1) Bringing Advance Wars to multi-systems would popularize it, as it is not very popular at the moment 2) With Advance Wars on the Wii you have more interface and online options, as well as more available features and 3) I think bringing Advance Wars to the Wii would give players some variety as to their style of play, for example I know avid console gamers to do not like handheld gaming.
You may be thinking, OK so why are you telling us you mentioned this on discussion boards, and well a I don't know and b I haven't made a post in two weeks and that's a sin right there. Let's discuss the controls.
Wii Remote: The player has an in-game cursor that can be controlled by moving and pointing the Wii Remote, press A to select a unit/base or B to de-select. + Can be Pause, 1 can check a units range, and holding C while moving around the map will ghost the units to allow view of the map without them and faster scrolling. The cursor can also be controlled by moving the toggle on the Nunchuk in the designated direction. All in all I don't see a flaw with this, and it wouldn't be that hard to market or develop seeing as all Nintendo and Intelligent Systems have to do is slap DoR onto the Wii, I don't know the procedure but it shouldn't be that hard right?
We could even call the game Advance Wars: Wii or AW:W. If there was a second AW game to come out for the Wii I think we could call it Advance Wars: W(II). We could also add old features to the game such as the War Room and the hard campaign. Possible edit some of the sprites and battle animations to match the Wii's level and put some contrast between the DS version as well.
We could also have 4 player and 8 player random Wi-Fi battles as well as a friend roster and a detailed ranking system according to player points which I think should work like this:
For every unit a player kills they get a player point, for every unit they lose they lose a player point. A player would start with 1,000 player points, anybody with PP's above that is obviously above average and below is below average. It works almost like a ladder rating system (were have I seen one of those).
Any units that attack and destroy within the CO Zone would earn the player 2 PP and if the CO destroys a unit they would gain 3 PP. That's just my idea, considering the current ranking system is determined by the amount of ribbons a player has which can be easily earned by terrible and amazing players, so I don't think they accurately depict a player's skill level.
Am I crazy, or is this a good idea? Please send your thoughts to me at keithteeple@gmail.com!
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