Monday, February 16, 2009

Game: Advance Wars Wii?

Well I've mentioned this on numerous forums, and I can assure you now this post is not going to be very informative. But I guess I'll post it anyway.

On many discussion boards I have proposed the idea of Nintendo bringing Advance Wars to the Wii. This would serve three major purposes 1) Bringing Advance Wars to multi-systems would popularize it, as it is not very popular at the moment 2) With Advance Wars on the Wii you have more interface and online options, as well as more available features and 3) I think bringing Advance Wars to the Wii would give players some variety as to their style of play, for example I know avid console gamers to do not like handheld gaming.

You may be thinking, OK so why are you telling us you mentioned this on discussion boards, and well a I don't know and b I haven't made a post in two weeks and that's a sin right there. Let's discuss the controls.

Wii Remote: The player has an in-game cursor that can be controlled by moving and pointing the Wii Remote, press A to select a unit/base or B to de-select. + Can be Pause, 1 can check a units range, and holding C while moving around the map will ghost the units to allow view of the map without them and faster scrolling. The cursor can also be controlled by moving the toggle on the Nunchuk in the designated direction. All in all I don't see a flaw with this, and it wouldn't be that hard to market or develop seeing as all Nintendo and Intelligent Systems have to do is slap DoR onto the Wii, I don't know the procedure but it shouldn't be that hard right?

We could even call the game Advance Wars: Wii or AW:W. If there was a second AW game to come out for the Wii I think we could call it Advance Wars: W(II). We could also add old features to the game such as the War Room and the hard campaign. Possible edit some of the sprites and battle animations to match the Wii's level and put some contrast between the DS version as well.

We could also have 4 player and 8 player random Wi-Fi battles as well as a friend roster and a detailed ranking system according to player points which I think should work like this:

For every unit a player kills they get a player point, for every unit they lose they lose a player point. A player would start with 1,000 player points, anybody with PP's above that is obviously above average and below is below average. It works almost like a ladder rating system (were have I seen one of those).

Any units that attack and destroy within the CO Zone would earn the player 2 PP and if the CO destroys a unit they would gain 3 PP. That's just my idea, considering the current ranking system is determined by the amount of ribbons a player has which can be easily earned by terrible and amazing players, so I don't think they accurately depict a player's skill level.

Am I crazy, or is this a good idea? Please send your thoughts to me at keithteeple@gmail.com!

Sunday, February 1, 2009

Lore: Flank Attack

So, this is the writing piece to the first level of my custom campaign that you can find at www.advancewarsnet.com. Here goes:

01: Flank Attack

Will sat his quarter at Wolves HQ. After their confrontation with Caulder, the Earth had been making a speedy recovery. Things were still not the same. The entire surface was divided into regions: A-Zone meant habitable or able to sustain life with minimal threat, B-Zone which was were most of the population lived, not quite as clean as an A-Zone but almost, then there was the C-Zones which people were not advised to enter. Any military personnel who went in, and out often were not the same, or didn’t come out at all. They had to be heavily sterilized and all their equipment destroyed upon entry of an A or B-Zone. C-Zones could not sustain life for a simple reason: a heavy concentration of radiation from the meteors that had hit Earth just years ago.

A Wolf suddenly barged into Will’s quarter. “Sir! Non responsive units have been spotted just southeast of our position,” said the soldier quite frantically. There had been no hostile contact for two years.

“Soldier, what confirmation do we have,” asked Will. The soldier explained a radar more detailed then Will needed to hear, but he was right. There were definitely two units, apparently tanks with a nearby HQ just out of the Wolves HQ. “Have we tried radio contact,” asked WIll again.

“No sir, they’re not responding to anything, we also deployed warning flares.” Warning flares were a canister that sprayed purple gas upon impact to ward away hostile, or curious on comers to stay away because this was a military area.

“Do we have any units ready for combat in the armory,” asked Will.

The soldier nodded “Yes sir, I’ll get them ready sir.” An unmanned UAV confirmed the thoughts that there were two hostile tanks nearby, there was also a confirmed siting on an HQ not too far away either. The only combat ready units in the armory were a recon unit and a mech unit with a rig. Will took command, and joined linked to the soldiers’ public radio channel.

“Alright guys, we’re outgunned by these tanks, they’ll shred through that recon and the rig in not too long at all, so it’s a matter of storming their HQ. Bravo squad, you’re to board the rig with Gamma and head for the HQ. Echo squad, shield them from tank fire. The outer armor on the recon should shield you for a few shots, but if not try to ditch in the nearby mountains. I’m sorry soldiers we’re low on rations so you’ll have to conserve fuel if possible. Use the mountains near their HQ as well to shield you from the tanks.”

Within minutes the battle was under way, Bravo and Gamma headed through the woods and got within a click of the HQ un-noticed. Echo was not far behind them. Upon their exit of the forest the hostile tanks caught sight of the convoy and headed for them. The squads got ready to be hammered, but then heard the distinct ting of bullets off metal.

Will’s radio channel cracked indicating someone was trying to link him. His HUD showed it was Echo squad. He accepted the link and listened “Sir, I think the hostile tank’s main cannons are offline. They’re firing at us with their secondary machine guns. We’re five-hundred meters from their HQ now and we’re going to ditch in four-hundred.”

“Good job, link me when you’ve entered the HQ.” Will signed off the channel and examined the confrontation from the UAV. In another five minutes Bravo, Gamma and Echo had out maneuvered the tanks, and Bravo squad had breached the enemy HQ. Will’s radio channel cracked again, and he accepted. “Sir, we’re in the HQ and there’s no resistance! None! I think we’re in the main room or something of that sort, there’s no personnel looks like they’ve ditched. We’ve confiscated some papers and are returning to HQ. No losses today sir, complete success!”

Without saying anything Will signed off. Five minutes later the soldiers returned, were debriefed, and WIll examined the plans. They explained a missile that held a tonne of liquid, called Hydroporium. This was something worth a look at. Suddenly WIll’s radio crackled from an unknown contact “This is not the last you will hear from us,” said an agitated Russian accent. Until now no one had even considered who the CO might be. The world would be plunged into a new apocalypse. Something that was deliberate.